The co-CEO of CD Projekt Red says the company’s decision to stop using its in-house REDengine and use Unreal Engine 5 for The Witcher 4 instead wasn’t a reaction to Cyberpunk 2077’s infamous launch issues. REDengine was the proprietary game engine developed by CD Projekt Red for use in its own open-world games. Variations of the engine were used for The Witcher 2 in 2011, The Witcher 3 in 2015…
