Earth Atlantis Abyss is a shoot 'em up roguelike about going deeper than is sensible, the dark depths look a bit spooky. Just revealed by Pixel Perfex / Eccentrix Studios and publisher Rising Tide Publishing – the launch is currently planned for Q1 2027.
You play as Pypher, a seventeen-year-old captain who takes her grandfather's old submarine down into the abyss to find out what happened to him. Three years ago he dove to the same spot and never came back. The abyss has seven layers and each one is darker than the last. Light is a resource. The sub's spotlight is how you see what's coming, and every layer asks you to trade a little more safety for answers. Every layer ends in a boss fight, eight bosses in all, built in the bullet-hell style the series is known for.
What makes it also interesting is the inventory management side of it too. In between fights you swap out your weapons, engines, hull modules and more and attempt to fit them into a grid to power up for the next section of the game.
A shoot 'em up roguelike set in the Earth Atlantis universe.
Seven layers of the abyss and eight bosses.
Grid-based ship building: place, merge and fuse weapons, engines, drones and hull modules.
Light as a resource: the deeper you go, the less you see.
Co-op, local shared-screen and online.
A story that unfolds as you dive: each layer uncovers more of what happened to Pypher's grandfather.
Detailed pixel art and a dark, deep-sea atmosphere.
From the press release sent to GamingOnLinux: "This is a collaboration between two really talented studios. Pixel Perfex has a deep, beautifully aesthetic, and carefully-crafted franchise universe. Eccentrix integrates intense, claustrophobic, and deep gameplay mechanics with remarkable build variety and replayability. I should be objectively working when I playtest the game, but instead I just want another run for the fun of it." said Justin Paulsen, Founder of Rising Tide Publishing.
