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    Home » The Blood of Dawnwalker’s divisive time mechanic was once much stricter, but it was loosened because of “fear” around the game
    News

    The Blood of Dawnwalker’s divisive time mechanic was once much stricter, but it was loosened because of “fear” around the game

    September 24, 2026
    Source Eurogamer eurogamer.net

    I've had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature – whereby you have 30 in-game days and nights to save your character's family from a nasty pack of vampires – isn't as strict as Rebel Wolves once intended it. And it turns out I was right.

    Read the full story at Eurogamer →

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    The Video Game History Foundation is scanning Japanese magazines now

    By Balthazar
    Patch Notes

    Control Resonant’s Day-One Patch Makes the Game Easier ‘While Still Providing a Challenge’

    By Balthazar
    Patch Notes

    Control: Resonant is only just out of the door, and Remedy have already put out a hotfix with some stun-buffing combat tweaks and more

    By Balthazar
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    The Video Game History Foundation is scanning Japanese magazines now

    September 24, 2026

    Control Resonant’s Day-One Patch Makes the Game Easier ‘While Still Providing a Challenge’

    September 24, 2026

    Control: Resonant is only just out of the door, and Remedy have already put out a hotfix with some stun-buffing combat tweaks and more

    September 24, 2026
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