Source Steam Blog store.steampowered.com
When I first saw the announcement for TOEM 2, I was genuinely curious about what it would be. And I don’t just mean plot-wise; I mean what it would be about structurally. The first TOEM was such a neat little experiment in cozy games, combining puzzles and picture-taking for a laid-back but unique experience, that a sequel almost felt superfluous. Would a sequel simply do more of the same, or…
