When South Korean publisher Netmarble unleashed RAVEN2 across 155 countries, it made an immediate splash with its grim, atmospheric dark fantasy setting and Unreal Engine-powered visuals. Players flocked to its brutal world to slice through grotesque monsters, customise intricate character builds, and jump head-first into massive faction-driven conflicts. But, as is so often the case with modern mobile and desktop MMORPGs, long-term progression eventually ran into familiar walls. Spending gaps,…
