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Browsing: Industry
We sit down with Doom Eternal art director Tony Garza and fellow id alum Richard O’Neal to hear about their journey into the world of indie development through Turnkey Games.
It’s been nine years since Mike Rose set up the indie publisher No More Robots.
Rockstar’s preview of Grand Theft Auto 6 on Netflix generated over 100,000 sign-ups in the US during its six-hour exclusivity window on August 27, making it the platform’s third-largest subscriber…
The hearing is expected to conclude on October 16, 2026.
Tim Willits, chief creative officer at Saber Interactive, has given his own take on CEO Matthew Karch’s response to accusations that a writer at the company had been replaced with…
Live-service and evergreen titles were flat or declined year-over-year in the first half of 2026 compared to 2025, according to Newzoo data.
Multiple people now claim that Valve has implemented proof-of-age verification for Australian Steam users to access games classified as R18+.
Xbox will publish Kojima Productions’ upcoming title Physint after the developer “unexpectedly received notice from PlayStation Studios that they would cancel the Physint project” in mid-June.
Blizzard Entertainment has secured a first union contract with parent company Microsoft, ratified by a workforce vote covering just under 1,900 staff.
The program, called Nova Games Foundation, aims to offer six-figure grants to 20 young game designers each year.