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    Home » The Witcher 3’s story director says an ideal quest is ‘constructed in such a way that the player puts the controller away, stands up, and starts walking’
    PC

    The Witcher 3’s story director says an ideal quest is ‘constructed in such a way that the player puts the controller away, stands up, and starts walking’

    BalthazarBy BalthazarSeptember 15, 2026No Comments1 Min Read
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    The Witcher 3, being one of the best RPGs of its era, naturally has a lot of very good quests—quests with weighty, significant choices that give you pause to think. In speaking with PC Gamer's Joshua Wolens, story director Marcin Blacha says that pause is a sign that he and his team have done something right in a story choice… Read more.

    Read the full story at Steam Blog →

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    Skyblivion’s release is “getting closer” as the massive Skyrim mod’s makers start recruiting for a big final marketing push

    September 15, 2026

    7 PS Plus Extra Game Removals for October 2026 Confirmed

    September 15, 2026

    If you need proof The Witcher 3’s new expansion is in safe hands, its lead writer literally wrote her thesis on Hearts of Stone: ‘To probably prove to some of my professors that games are worthy’

    September 15, 2026
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