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    Home » Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like ‘walking past some stakes with human skulls on them’ and pretending ‘it’s probably fine in this direction’
    Xbox

    Thief designer Randy Smith Evergreen refused to work for Xbox because it would be like ‘walking past some stakes with human skulls on them’ and pretending ‘it’s probably fine in this direction’

    BalthazarBy BalthazarSeptember 14, 2026No Comments1 Min Read
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    Randy Smith Evergreen had been pitching the idea to publishers for a while. A nonviolent RPG, in tune with the values of the Looking Glass games he worked on in the '90s, about a young American woman searching for her missing uncle in Eastern Europe. But the publishers weren't biting. Often, they'd tell Smith Evergreen how much they loved the Thief games he'd helped create, and he'd wonder whether he…

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    Wizards Confirm MTG Reality Fracture Delays In Fresh Update

    September 14, 2026

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    Wizards Confirm MTG Reality Fracture Delays In Fresh Update

    September 14, 2026

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    September 14, 2026
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